Autodesk University
2013-04-17, 04:20 AM
Instructor: Chris Bullen
Class Description: We'll look into the exciting new renderer -- mental ray -- that is included with Autodesk VIZ and 3ds Max. This session will explore how to create engaging Global Illumination (GI) by understanding how all the controls work. We'll look at how to effectively and efficiently set up photon maps for each unique scene, when and how to use Final Gather, and how to work with mental ray materials, extensions, and not-so-well-known parameters. This course will explain mental ray in an easy and applicable manner that will give you confidence in using this new powerful engine.
Class Description: We'll look into the exciting new renderer -- mental ray -- that is included with Autodesk VIZ and 3ds Max. This session will explore how to create engaging Global Illumination (GI) by understanding how all the controls work. We'll look at how to effectively and efficiently set up photon maps for each unique scene, when and how to use Final Gather, and how to work with mental ray materials, extensions, and not-so-well-known parameters. This course will explain mental ray in an easy and applicable manner that will give you confidence in using this new powerful engine.