Autodesk University
2013-04-17, 04:48 AM
Instructor: Ted Boardman - tbdesign
Class Description: A perfect model in 3ds Max 8 or VIZ 2007 will appear boring and uninspired when rendered with poor materials and lighting. Good materials can make even a mediocre model into a stunning visual experience for your clients. In this session, you'll learn to take advantage of the built-in procedural map types to create efficient and flexible materials for your visualizations. Procedural mapping allows you to remain in 3ds Max 8 or VIZ 2007 and make significant changes to all aspects of materials: color, texture, opacity to name a few examples, without resorting to third-party software or bitmap images. You'll learn about the importance of specular highlights in creating convincing materials as well as masking techniques that allow rapid changes during the design process.
Class Description: A perfect model in 3ds Max 8 or VIZ 2007 will appear boring and uninspired when rendered with poor materials and lighting. Good materials can make even a mediocre model into a stunning visual experience for your clients. In this session, you'll learn to take advantage of the built-in procedural map types to create efficient and flexible materials for your visualizations. Procedural mapping allows you to remain in 3ds Max 8 or VIZ 2007 and make significant changes to all aspects of materials: color, texture, opacity to name a few examples, without resorting to third-party software or bitmap images. You'll learn about the importance of specular highlights in creating convincing materials as well as masking techniques that allow rapid changes during the design process.