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View Full Version : Lots of trouble with split faces



bowlingbrad
2005-03-07, 04:22 PM
Using build 20050227_0414...
We are having serious problems using the split face tool. It seems that if an edge of one split face is touching another edge of a split face, any editing to any split face results in the fill patterns changing. You could have 3 split faces on a floor, two of them touching. If you try to move/modify the third, non-touching split face, the entire floor's fill pattern changes. This also happens to split faces on walls. Thoughts?

bowlingbrad
2005-03-09, 03:54 PM
Am I the only one with this problem?

sjsl
2005-03-09, 04:20 PM
Split face regions cannot touch one another period. As it was from the beginning.
You have to leave a tiny little gap between them. Nice.

aaronrumple
2005-03-09, 04:39 PM
Depending what you're doing you may be better off with wall hosted families. I personally don't like to overuse the split face. I use it mostly on floors and limited use on walls.

bowlingbrad
2005-03-09, 04:46 PM
I hope TPTB are working on these little issues along with the big picture stuff. It tends to get really frustrating sometimes. :|

Aaron, I am trying to use split faces mainly for floor patterns now. The wall stuff is just too difficult to manage. Thanks!

beegee
2005-03-09, 10:07 PM
Not sure what you mean - see image. ( There are no gaps between faces )

Sometimes when doing complex split faces, the remaining face(s) will default to the material being placed, but that can quickly be fixed.


Split face regions cannot touch one another period. As it was from the beginning.
You have to leave a tiny little gap between them. Nice.Bowlingbrad, when you edit the split face line ( move it ), the sketch shows the same material across both of the edited faces, but reverts to the correct material when you finish the sketch.

Things can get difficult in some cases, depending on the geometry of the split face. In the image below, editing the brick pattern in the lower left corner, which has two other materials touching it, is only possible if the SF sketch line that touches the brick line had its end locked to the brick line. ( Does that make sense ? )

bowlingbrad
2005-03-10, 01:07 PM
Beegee,
The images below describe my problem.
good SF.jpg -- Floor shown with split faces
bad SF.jpg -- Edited one split face to align (not locked) with another edge of a split face.
fixed SF.jpg -- Used paint bucket tool to re-fill split faces.
bad SF -2.jpg -- Edited the split face again and pulled the edge from touching the other.

Don't you think we should be able to adjust split faces without this error occurring? We have a 40,000 square foot building with split faces for many different finishes. It would take an awful long time to keep correcting this each time the client wanted a wall / room size adjusted :banghead:

Phil Palmer
2005-03-10, 02:04 PM
I tend to use 'finish' floors instead of the split face command.

I will have the floor structure modelled as a whole throughout the model and then apply different floors to each of the rooms. A sub-catagory for finish floors would be good and has been asked for in the past to give us better visibilty options.

aaronrumple
2005-03-10, 02:06 PM
I do structural floors and finished floors to avoid the split face issue. This also lets me schedule floofr finish areas.

bclarch
2005-03-10, 03:11 PM
The split face tool is problematic. I don't know why fixing it hasn't received more attention from the factory. As noted above by others, there are other options. Perhaps this is why it remains a back burner issue.

bowlingbrad
2005-03-10, 05:30 PM
Aaron,
Thanks for your helpful hints. I have a question...
If we begin using finish floors on structural floors, do we need to always join geometry in order to cut holes in the floors for shafts and elevators? How do you handle it?