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View Full Version : 2014 Removing level with wall associated to them



Jozi
2015-03-24, 05:50 PM
Just wondering when I delete a level the walls which were associated to them also get deleted, is there a way around this?

What has happened is that a few levels were introduced to work out heights in the design, somewhere along the way these level were then used for the wall base/top to attach to. The more drawings were generating the more of a nuisance it is becoming having to hide out the levels we dont want to see but I cant delete them because this also removes the walls.

Steve_Stafford
2015-03-24, 07:05 PM
A tool called Selection Master (https://apps.exchange.autodesk.com/RVT/en/Detail/Index?id=appstore.exchange.autodesk.com%3aselectionmaster_windows32and64%3aen) (found on Autodesk Exchange Apps) has the following feature:


The 'Rehost' command allows users to take elements from one level and place them on a new level. Combined with the Quick Level filter, this is essential when trying to remove redundant or unnecessary levels from a project to ensure that no elements are deleted when levels are deleted.

It isn't free but it does offer a trial period which might at least help you decide if it will help.

You need to be careful when creating elements that you do so in views that are associated to the correct levels to avoid it in the future. You also need to focus on using Levels for the floors or storeys of a building primarily rather than "anything" you think you might want to use to host elements. If you draw a building section then the levels you need should be whatever the vertical datum you'd require if you were drawing that section by hand. Fewer levels than more, usually just one level per floor of the building.

Limbatus
2015-10-21, 11:34 PM
Is there a way to know how many elements were deleted when you delete a level without this plugin?

Duncan Lithgow
2015-10-22, 07:12 AM
You also need to focus on using Levels for the floors or storeys of a building primarily rather than "anything" you think you might want to use to host elements. If you draw a building section then the levels you need should be whatever the vertical datum you'd require if you were drawing that section by hand. Fewer levels than more, usually just one level per floor of the building.

We have a project with quick lot of vertical shifts in height. Mezzanines, raised areas and small pits. How do you approach this type of project?

anetace
2015-10-23, 11:35 AM
Create a workset that is NOT visible in all views and put the rouge levels on that workset. If you need to see them in a working view, let say, then you can make that workset visible for that view(s).

Duncan Lithgow
2015-11-10, 09:02 AM
Create a workset that is NOT visible in all views and put the rouge levels on that workset. If you need to see them in a working view, let say, then you can make that workset visible for that view(s).

Whats the advantage of doing that? Thats just a graphic convenience, it doesn't change all the inherent problems of having lots of Levels.

dlpdi5b
2015-11-11, 03:08 PM
I typically used named ref planes for projects with lots of minor levels that don't warrant using a full level. by naming the plane, it becomes more clear what it's purpose is.