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View Full Version : Mask difference on vertical plane vs. horizontal plane.



SkiSouth
2004-04-24, 01:08 PM
Attached is and image of rendering I'm working with. The curb and gutter is a sweep along a path. The texture is a jpg with a mask. Note that on the horizontal surface the mask occurs in one area, and approximately 1/2 the mask difference the vertical surface mask jumps. The mask shown in the foreground is on two radii. The mask on the rear is properly stacked on a straight piece of curb. Has anyone else had this issue. Is this a bug, or is there a lock on the mask I am not using properly?

Oh yeah, the mask is a simple vertical line.

More info- Did a render from the top and see that the mask is applied kinda in a "global" x/y plane versus against the x/y of the sweep axis - or y/z for you picky folks. Any suggestions. It still doesn't explain why the vertical plane jumps so far on the radii....