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View Full Version : Modeled in Revit, Rendered in Max and VRay, and touched up in Photoshop



Vaioarch
2006-03-17, 03:03 PM
Hello all!

I have been looking at everyone's renderings and finally got one finished myself. The model was done in Revit (of course), rendered using Max 8 and Vray, and touched up in Photoshop. So, what do you guys think? This was the first time I got to use the Vray grass and I couldn't be happier with it! I'm looking for opinions because this will be in a magazine.

This one took awhile since it is the first rendering I've done in about 4 years! I'm looking forward to doing more now! I'm hooked again and since I have a great model to work with from Revit I'm sure I will be doing a lot more of these!

Thank you all for the inspiration!
-V

SCShell
2006-03-17, 03:06 PM
Hey there,
Very nice indeed!
Steve

Max Lloyd
2006-03-17, 03:37 PM
very very good. But, and please don't take this the wrong way......could be even better!

Just a little bit more modeling required. Hip tiles, lead flashing round the chimney/roof junctions, a capping stone to the top of the chimney, window heads to the windows on the chimney wall, gutters / eaves profile to the eaves on the far left roof and some downpipes required.

Personally, i don't think the RPC man is doing anything for the image. He seems 'slightly' out of scale, making the building look small. He'd get the chop from me!

The 'blurry' foliage feels odd. I think its because, for the foliage to be so blurred it must be very close to the camera, but the foliage appears in size quite far away.

Enough criticism: I love the materials, the lighting, the planting (especially the ivy) and the all round feel. Great work, just a few suggestions that mght help to make it excellent!

Max.

Lashers
2006-03-17, 04:04 PM
Much better than I am . . . my opinion is that the lighting seems a bit harsh, I don't know what can be done to reduce the contrast, but I feel sure if you know your way around PhotoShop you will be able to have a look at it.

Max, I think the top right foliage is in the foreground, but just too light and out of focus . . .

Andre Baros
2006-03-17, 05:03 PM
Great work, though the building seams squeezed into the frame, I would give it a tiny bit more space. Regarding the trees, if your simulating depth of field with the blurry foreground, you may also want to try some blurring in the background.

I also totally agree with Lashers regarding the over high contrast. The light is light enough but the dark is too dark. You may be able to add a large white building just off camera to the left to bounce some light onto the side, or a fill light depending on your rendering meathod.

Vaioarch
2006-03-17, 05:19 PM
Thanks for all of the great advice! What would be the best way to model the hip tiles? I was wanting to do this as well and wasn't sure how to do something like that in Revit.

Thanks,
-V

Vaioarch
2006-03-17, 09:08 PM
I have modeled to chimney top, lightened the shadows a little, lost the guy and I'm trying to figure out how to do the hip tiles.

Thanks,
-V

SkiSouth
2006-03-17, 11:27 PM
As you are using Max, make use of bump mapping. There appears to be very little bump mapping in the scene. For your hip tile, simply model a very simple fascia board, inverted "v" shape and use Revit to place along hip ridges. Then use Max's bump mapping and apply a ridge tile pattern. Same with the roof tiles and brick. Not much, but a little "bump" adds those necessary "realism" shadows. Good start. Add a few cloud shadows possibly. Very good, simply "soften" it a bit.