View Full Version : NURBS and REVIT
calebdejavu
2006-03-19, 02:33 PM
PLS OPEN D PDF FILE
JamesVan
2006-03-19, 03:42 PM
I have several questions to further understand what you're doing.
1. Are you importing the shape into Revit as a Mass?
2. Are you sub-dividing the surface in Max before importing it into Revit?
Revit's Curtain System by Face tool will seek to find a single surface of a mass, then use the curtain system's grid spacing to divide the surface in the Revit model.
kprukov
2006-03-19, 10:03 PM
The curtain-wall/ -system works only on nurbs surfaces. The surface can be open or stitched to other surfaces that may form a solid object. When saving your max-nurbs surface to dwg it get meshed and loses its nurbs propriety. Dwg as of -> 2004 can contain nurbs if they form a valid solid. To import open surfaces into Revit you have to use the ACIS format. Max can not save to ACIS. (It is possible with a plug-in from npower software.)
Solution: Export your max nurbs to iges. Open this this file in for example rhino, formz, or solidworks. Save as ACIS file version 7 or lower. Open the ACIS file in Revit.
kpaxton
2006-03-20, 01:31 PM
I have several questions to further understand what you're doing.
1. Are you importing the shape into Revit as a Mass?
2. Are you sub-dividing the surface in Max before importing it into Revit?
Revit's Curtain System by Face tool will seek to find a single surface of a mass, then use the curtain system's grid spacing to divide the surface in the Revit model.
HOLY ****!!
The Van man has re-surfaced (no pun intended) from the depths. He must have needed to come up for some air. Where have you been hiding all these months after AU ??? Hope all is well...
Sorry for the mini-hijack of the thread.:D
-Kyle
MikeJarosz
2006-03-20, 09:00 PM
The new, improved SOM Digital Design Group is unbelievably busy with several new projects starting up in Revit.
Even with Chris Zoog on board!!!!
christopher.zoog51272
2006-03-20, 09:05 PM
Lol, we just have poke JV with a stick every once and a while and he'll chime in ;)
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