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View Full Version : Tradiotional Houses-Pilio, Greece



ntziamos
2006-03-21, 10:02 AM
March 2006

Maverick91
2006-03-21, 02:35 PM
March 2006 Very good. I like the view from the balcony.

What software did you use to get the modeling and rendering?

Wanderer
2006-03-21, 06:28 PM
very cool design, but, I will definitely second what maverick said... the view from the balcony is fantastic and should give a potential owner something to look forward to. :)
Very good. I like the view from the balcony.

What software did you use to get the modeling and rendering?

ntziamos
2006-03-22, 10:47 AM
Very good. I like the view from the balcony.

What software did you use to get the modeling and rendering?
I used Autocad 2005 for modeling and Viz 2005 for rendering. The texture of ground seams like a carpet :( and I work on this. Any idea?

de-co1
2006-03-22, 01:59 PM
Anything that takes on a natural quality is difficult to work with in order to get a fantastic result. In order to keep rendering times down, I do still use images for my grass, however, I mix two together, and add a noise opacity map to the one material as well... This way you will have one map, tiled, mixed with another map at a different scale (also tiled), and then mixed with the opacity map, you can create openings from one map to the other giving a more natural feel to your ground... Unfortunately I do not have VIZ or MAX loaded up (I'm in a new company now), so I can't give you good directions, but it's all under the materials editor.

You could also try softening the ground off a bit - by this I mean reducing all sharp edges... if time allows, create a ground with undulations, which will fool the eye, and you won't see the tiling so much unless your view is from too high an angle.

As for the balcony view, the side retaining wall to your parking has the same map as your finish to the parking (stone). In reality this would most likely be block, brick, concrete or plaster. I would suggest that you apply your wall material to this side face.

Otherwise, good work - keep it up!

ntziamos
2006-03-23, 08:51 AM
Anything that takes on a natural quality is difficult to work with in order to get a fantastic result. In order to keep rendering times down, I do still use images for my grass, however, I mix two together, and add a noise opacity map to the one material as well... This way you will have one map, tiled, mixed with another map at a different scale (also tiled), and then mixed with the opacity map, you can create openings from one map to the other giving a more natural feel to your ground... Unfortunately I do not have VIZ or MAX loaded up (I'm in a new company now), so I can't give you good directions, but it's all under the materials editor.

You could also try softening the ground off a bit - by this I mean reducing all sharp edges... if time allows, create a ground with undulations, which will fool the eye, and you won't see the tiling so much unless your view is from too high an angle.

As for the balcony view, the side retaining wall to your parking has the same map as your finish to the parking (stone). In reality this would most likely be block, brick, concrete or plaster. I would suggest that you apply your wall material to this side face.

Otherwise, good work - keep it up!
Thanks for your suggestions, I have to reduce some details in this model, but... as you said, if the time allows.. :)

dangrivakis
2007-06-07, 06:38 PM
Very nice work.

Filipe Francisco
2007-06-10, 11:43 PM
I like very much this renders, the second one "amazing"

Cheers,

ronie_ernanto
2007-06-17, 07:06 PM
The texture of ground seams like a carpet :( and I work on this. Any idea?

How if you change the ground surface a slightly bumpy, or/and add some bumps value. Don't let it flat.
(Imagine if you can make the ground surface just like background image on the your second drawing.)