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View Full Version : Fascia Mitering Problem



Dean Camlin
2004-05-26, 04:36 PM
Actually, the "fascia" I am trying to model is a mansard-type equipment screen around the perimeter of a flat roof, created by adding it to one edge and adding segments. But when I select the fascia I can't seem to get the "Change Mitering Option" to work correctly: there's no effect on the corners at all. See the attached image. Any suggestions?

PeterJ
2004-05-26, 05:03 PM
I had a raked fascia which refused to clean up, back in 5 and in the end I used voids to tidy the bits I needed to show in 3D and just used filled regions on the elevations that weren't dealt with through voids.

The mitring was odd though, it seemed to work at the apex of a gable but not at the junction of a verge and eaves.

Dean Camlin
2004-05-29, 11:01 AM
Actually, I'd like to try modeling this fascia as a railing, because it will be supported from the roof with posts 4' apart. But I don't want it to be a straight vertical screen: I'm not sure how to tilt it back for the mansard slope -- anybody have any ideas?

Roger Evans
2004-05-29, 12:07 PM
Sorry Don't know how to solve the Revit problem ~ but an architectural detail solution could be to put 2 straight walls /railings at 90 to each at the corner with the raked railings butting up to them set back new say 600mm or so

Hope this is understandable

Roger

PeterJ
2004-05-30, 05:49 AM
Draw a ref plane following the slope of the roof then set that t obe the wrking plane and draw your railings sketch, it should now follow the right angle. As to how you set up the railings that will just take a little time getting your primary and secondary balusters created as families. Not usually too difficult.

Alternatively you could look at making the assembly up as a series of raking curtain walls using that tool.

Dean Camlin
2004-06-02, 08:37 PM
Thanks, Pete. I'll try that.

Steve_Stafford
2004-06-02, 08:48 PM
Sweep miter behavior seems to be view related too, try rotating your view so that the object you want to sweep is not behind other objects. (spin the model so the object faces you more directly)