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View Full Version : Brick Scale - Show text that represents length



b.boyes
2006-07-26, 09:46 AM
Here's a teaser for the dynamic block enthusiast, hopefully one that can be solved. I recently created a DB for a "brick scale" (when setting out buildings according to brick tables). I've used a simple array routine to offset the geometry by a brick size at a time when dragged by its handle and it works well. I now want to add some text adjacent to each segment that represents the length at that point. I tried using a field that refers to a point included in the geometry that gets array'd, thinking that a new x value would be returned for each point as it arrays but I wasn't too surprised when it didn't work. Maybe there's another way of doing this. I hope this makes sense, does anyone have any ideas.

Chris.N
2006-07-26, 01:33 PM
Here's a teaser for the dynamic block enthusiast, hopefully one that can be solved. I recently created a DB for a "brick scale" (when setting out buildings according to brick tables). I've used a simple array routine to offset the geometry by a brick size at a time when dragged by its handle and it works well. I now want to add some text adjacent to each segment that represents the length at that point. I tried using a field that refers to a point included in the geometry that gets array'd, thinking that a new x value would be returned for each point as it arrays but I wasn't too surprised when it didn't work. Maybe there's another way of doing this. I hope this makes sense, does anyone have any ideas.this is really going to blow you away... i've been using dims with the linework turned off for my 'roomsize' DB's.... instant readout and no regen's needed... ;) just add them to your current actions.

Rico
2006-07-27, 06:46 PM
this is really going to blow you away... i've been using dims with the linework turned off for my 'roomsize' DB's.... instant readout and no regen's needed... ;) just add them to your current actions.
This is definitely the easier route to go. No brain bending field work ;)