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View Full Version : Wall Hosted and in Place.. What else cuts walls?



twiceroadsfool
2007-01-19, 02:45 PM
I have a family made of a Generic Model family, and it occurs in many places in several of our projects. Its just 2 inches of EIFS and a stone base, that sits in a corner of a building. Making this assembly an out of place family has worked MUCH better than using wall sweeps, becuase then i had to split walls, or drag sweep ends, etc.

Anyway, heres my problem: The design has changed, and now instead of of adding 2" of EIFS, i need to take 1.5" of EIFS off the wall, and put the stone where the EIFS was.

I have a family where the design changed in the same manner, and it worked fine... Because its a wall hosted family. BUT, the corner condition isnt a wall hosted family, because it rests against 4 different walls.

Is there some way i can make a void/family cut in to the walls, without using an in place Void? That will really bum me out...

twiceroadsfool
2007-01-19, 04:41 PM
Alright, well for now... Ill have to remake the family as the geometry, and In-place-void the wall cuts, unless someone knows how to make a non-hosted fam cut a wall...

For kicks, i tried changing the family catagory to Doors, after the fact. It didnt work. I figured a void in a door fam would cut a wall, but i guess you have to use the door (hosted) template for that...

aaronrumple
2007-01-19, 05:01 PM
Gee - if sweeps didn't wok as either applied or as part of the wall style: Then I would have used just another wall. You can stack walls next to each other and then use join geometry and cut to clean things up.

This looks way too simple to need an in-place family...

aaronrumple
2007-01-19, 05:29 PM
Like this?

twiceroadsfool
2007-01-19, 07:26 PM
Oh wow. You brought up something i completely forgot about that. If i make a wall type that is that stone, with the EIFS rail on it (like in my pier pic), i can overlap the walls and do the JG, like in the file you sent me.

Thats definetely a much easier and faster solution than what i was looking at. Forest for the trees kinda thing. Thanks for the tip :)