View Full Version : 3ds Max - Company Logo
stusic
2007-02-01, 04:10 PM
Hmm, there's no 3DS Max gallery...
This is a variation of my company logo; it's going to be used on the splash page of my website (when it eventually gets done). I modeled it with 3DS Max 7, and used Mental Ray for the lighting and caustics. This image is around 155,000 polygons.
I've still got to adjust the "ceiling" (there isn't one), to adjust that very dark area on the surface of the water, and re-do the wood texture of the table since 3DS's supplied wood texture stinks. I am also going to add some depth of field at some point.
Hmm, there's no 3DS Max gallery...
This is a variation of my company logo; it's going to be used on the splash page of my website (when it eventually gets done). I modeled it with 3DS Max 7, and used Mental Ray for the lighting and caustics. This image is around 155,000 polygons.
I've still got to adjust the "ceiling" (there isn't one), to adjust that very dark area on the surface of the water, and re-do the wood texture of the table since 3DS's supplied wood texture stinks. I am also going to add some depth of field at some point.
Do you normally model fish? ;) Looks good.
155,000 polygons? Is that a lot for a 3DS Max model?
I would expect a Gallery could be added, once there is a recurring need for one. At the moment, I am not sure there is a recurring need for one.
stusic
2007-02-01, 05:21 PM
Do you normally model fish? ;) Looks good.Thanks Opie :) No, not normally fish, most of what I do is architectural rendering, but for my company's name (Lucid Design Studio), I thought clear water in a fishbowl relays the kind thoughts I want to provoke.
155,000 polygons? Is that a lot for a 3DS Max model?It's pretty high up there. For instance, most any console game (Xbox, PS2, etc.) will have polygon counts ranging from 3,000 up to 10,000. High-end animated movies from Pixar, ILM, and the like will produce frames with 100,000 or more. Of course, with higher polygon counts come longer rendering times; this accounts for the low count on games, which need to render faster for real-time rendering, and the high count on major studio films, which have access to huge render farms.
I would expect a Gallery could be added, once there is a recurring need for one. At the moment, I am not sure there is a recurring need for one.Hmm, I may need to post more then...
Mlabell
2007-02-01, 05:28 PM
Hmm, there's no 3DS Max gallery...
This is a variation of my company logo; it's going to be used on the splash page of my website (when it eventually gets done). I modeled it with 3DS Max 7, and used Mental Ray for the lighting and caustics. This image is around 155,000 polygons.
I've still got to adjust the "ceiling" (there isn't one), to adjust that very dark area on the surface of the water, and re-do the wood texture of the table since 3DS's supplied wood texture stinks. I am also going to add some depth of field at some point.
Pretty impressive for a company logo. Makes our 2d polyline logo like a preschooler drew it. How big is the file?
stusic
2007-02-01, 05:32 PM
Pretty impressive for a company logo. Makes our 2d polyline logo like a preschooler drew it. How big is the file?Not simple enough for a business card, this is just for our web page. My actual "logo" I use is here (http://flickr.com/photos/stusic/260266620/in/set-72157594311907937/). This isn't too big, I just rendered at 1600x1200, so it's only 6 Mb uncompressed.
Railrose
2007-02-01, 05:38 PM
Impressive.
stusic
2007-02-01, 05:40 PM
Somewhere in the forums, they said to specify what I used to create this...
Workstation:
HP Pavilion, AMD 64 FX 3800+, 6Gb Dual-channel Ram, nVidia Quadro FX 4500 PCIe (my baby).
Render farm:
Two HP Pavilions, both with an AMD 64 FX 2200+, 4 Gb RAM.
stusic
2007-02-01, 05:41 PM
Impressive.Thanks! :)
Kris.Keller
2007-02-01, 06:17 PM
Looks nice, but it looks like the fish has some serious skin issues. :)
stusic
2007-02-01, 06:19 PM
Looks nice, but it looks like the fish has some serious skin issues. :)Haha, yeah, I actually forgot to remove that material (for possible use elsewhere), but when it came out I kinda liked it...
jaberwok
2007-02-01, 10:46 PM
Haha, yeah, I actually forgot to remove that material (for possible use elsewhere), but when it came out I kinda liked it...
At least it proves the picture is a rendering, not a photo. :cool:
ronie_ernanto
2007-02-01, 11:39 PM
My actual "logo" I use is here (http://flickr.com/photos/stusic/260266620/in/set-72157594311907937/). This isn't too big, I just rendered at 1600x1200, so it's only 6 Mb uncompressed.
Top of the top.....11 out to 10....The peak of mountain....what else ? I have lost my word..
Not only gallery, but there's should be 3DS Max ATP Class too...I will be the first participant...
ronie_ernanto
2007-02-01, 11:50 PM
Workstation:
HP Pavilion, AMD 64 FX 3800+, 6Gb Dual-channel Ram, nVidia Quadro FX 4500 PCIe (my baby).
Render farm:
Two HP Pavilions, both with an AMD 64 FX 2200+, 4 Gb RAM.
Will it make your rendering time as "blitzkrieg" type??
Mike.Perry
2007-02-02, 11:30 AM
Hi Phillip
Please note I have *moved* this thread from the AutoCAD Gallery (http://forums.augi.com/forumdisplay.php?f=179) forum to this one...
Why?
* The rendering was not done in AutoCAD.
* If yourself and others are serious about wanting to see a 3DS Max Gallery forum, then AUGI would like to see there is a need / requirement for one - posting in this forum, would greatly help (instead of posting in some unrelated Autodesk product Gallery forum).
Thanks, Mike
Forum Manager
stusic
2007-02-02, 01:30 PM
Will it make your rendering time as "blitzkrieg" type??Ronie, thanks a bunch. You think a cmputer will be fast enough, but it just never is. As soon as you get a faster computer, you start doing more complex tasks, then start wanting another, faster, better computer. I just recently got the render farm together and that's made a huge different on my productivity and turnaround; before, if I started to render a scene, I was also rendering something else: my computer useless. It's nice to be able to continue to work while rendering.
Steve_Bennett
2007-02-02, 04:20 PM
Did you model all geometry? If so, what approach did you use with the fish?
stusic
2007-02-02, 04:53 PM
Did you model all geometry? If so, what approach did you use with the fish?I was going to loft the fish from pictures I have, but then decided to just modify a box. I put different views of a goldfish (side, left, top) as my viewport backgrounds. As an editable mesh, I pushed and pulled and sqeezed until it matched. It wasn't as much of a pain as I thought it would be.
Steve_Bennett
2007-02-03, 05:06 PM
I was going to loft the fish from pictures I have, but then decided to just modify a box. I put different views of a goldfish (side, left, top) as my viewport backgrounds. As an editable mesh, I pushed and pulled and sqeezed until it matched. It wasn't as much of a pain as I thought it would be.Very nice. I love the box approach!
stusic
2007-02-05, 01:20 PM
Very nice. I love the box approach!Thanks Steve :) I don't always follow the rules, and sometimes I do things a bit backwards, but I figure, as long as it turns out okay, I'm alright :)
dellis
2007-02-14, 03:35 AM
Which renderer did you use for this? The glass seems a bit dark even for a low light situation. The pic on flckr is nice....i like the caustics....the fish is really cool.
I think a 3ds MAX gallery is a great idea...i would definetly post more renders for sure. Actually, i was thinking about posting the scene files for the articles that i write for AUGIWorld. A gallery would be a good place for them...with a link to the AUGIWorld article.
Just a thought.
stusic
2007-02-14, 04:29 AM
Which renderer did you use for this? The glass seems a bit dark even for a low light situation. The pic on flckr is nice....i like the caustics....the fish is really cool.
I think a 3ds MAX gallery is a great idea...i would definetly post more renders for sure. Actually, i was thinking about posting the scene files for the articles that i write for AUGIWorld. A gallery would be a good place for them...with a link to the AUGIWorld article.
Just a thought.Hey Dwayne,
I used the Mental Ray renderer for this. I think the glass looked dark because, viewing from underneath the surface of the water, the water was reflecting what is above it; the problem comes into play here because there is nothing above it, just dark space... As you can see below, I've adjusted the height of the camera to get a more "down" angle on the fishbowl. This negated any problems with reflections from above. I also removed the wire mesh on the fish since it wasn't supposed to be there any way, removed the fish food (it was distracting from the focal point), and added some depth of field to the frame. I'm still playing with the DoF; the bokeh doesn't seem to be right to me, but this is about it.
http://farm1.static.flickr.com/161/383288649_df39ade0b5.jpg
Steve_Bennett
2007-02-14, 06:12 AM
Great job. Fine tune that DoF and you're set!
loydg
2008-02-01, 08:02 PM
Ahh. Much better! Is it just me, or should we get just a little more of the wood color in the refraction? Maybe the glass thickness could be brought down a hair, but I like the distortion you're getting with it. The fish rocks!
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