henriquebsoares
2007-04-11, 04:16 AM
Hello!
I am currently creating a 3D model in AutoCAD 2007 for analysis rather than rendering/visualization purposes but I'm having a few difficulties, if anyone can offer any tips, I'd really appreciate it.
I first created a terrain in Autodesk VIZ from a large set of DWG polylines representing contours and then exported it back into AutoCAD, where I had created several regions to represent roads/streets as well as green areas (as well as modeled a few solids to represent building volumes).
After that, I extruded those road and green area shapes to create 3D solids that would intersect with a copy of the terrain solid I had brought in from VIZ and thus result in a sort of painting the landscape shape with the road and green/vegetation zones, meaning these would have the correct altitude for the area of the terrain they were being placed/drawn in.
However, I stumbled across the fact that when VIZ exports terrains and other 3D geometry back into AutoCAD, it converts it into polyface meshes, with which -- as far as I know -- I can do nothing in AutoCAD; I cannot intersect them with AutoCAD 3D solids, so I cannot make the terrain I created in VIZ interact with my road and green area shapes. I can't even section the terrain object to create profiles.
Since I have no other software to create terrains from contours, does anyone have any suggestion as to how I can paint a 3D landscape object in AutoCAD with roads and other shapes drawn in 2D so as to attain seperate objects for these and be able to put them in different layers, change properties, etc.?
And also, just to get a general notion, what AutoCAD Map 3D or, most probably, Civil 3D features would help me do these tasks I described?
I'm completely inexperienced with either software, but would any of these programs be ideal (and much more efficient and fast) to conduct this sort of work?
Many thanks for any help!
Henrique
I am currently creating a 3D model in AutoCAD 2007 for analysis rather than rendering/visualization purposes but I'm having a few difficulties, if anyone can offer any tips, I'd really appreciate it.
I first created a terrain in Autodesk VIZ from a large set of DWG polylines representing contours and then exported it back into AutoCAD, where I had created several regions to represent roads/streets as well as green areas (as well as modeled a few solids to represent building volumes).
After that, I extruded those road and green area shapes to create 3D solids that would intersect with a copy of the terrain solid I had brought in from VIZ and thus result in a sort of painting the landscape shape with the road and green/vegetation zones, meaning these would have the correct altitude for the area of the terrain they were being placed/drawn in.
However, I stumbled across the fact that when VIZ exports terrains and other 3D geometry back into AutoCAD, it converts it into polyface meshes, with which -- as far as I know -- I can do nothing in AutoCAD; I cannot intersect them with AutoCAD 3D solids, so I cannot make the terrain I created in VIZ interact with my road and green area shapes. I can't even section the terrain object to create profiles.
Since I have no other software to create terrains from contours, does anyone have any suggestion as to how I can paint a 3D landscape object in AutoCAD with roads and other shapes drawn in 2D so as to attain seperate objects for these and be able to put them in different layers, change properties, etc.?
And also, just to get a general notion, what AutoCAD Map 3D or, most probably, Civil 3D features would help me do these tasks I described?
I'm completely inexperienced with either software, but would any of these programs be ideal (and much more efficient and fast) to conduct this sort of work?
Many thanks for any help!
Henrique