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iamreavis
2007-08-15, 03:09 PM
Hello, all! This is my first post, so bear with me...

I have recently started learning to use Revit, by downloading the latest from Autodesk's site. I was so frustrated with drawing house plans in AutoCAD; I knew there must be a better way, and I found it! I've convinced my firm to purchase a seat for me after they realized I could save at least 50% of my time by using Revit (on elevations alone). I have been lurking on this forum for a while, and have learned a lot from it. Thanks, everyone!

Now to my problem:
I have been trying to model a roof that consists of a half-conical section attached to a regular sloped roof. I am trying to make it standing seam metal. I can apply the type to it, but because the conical part is curved, the surface pattern will not show up. I have tried to split the curved face to no avail. Is there a way to accomplish this? I used massing, then roof by face to create the conical part. I've tried revolving a profile but that gives the same exact curved face that won't work for what I'm trying to do.

Any help would be greatly appreciated!

cliff collins
2007-08-15, 03:50 PM
For standing seam metal roofs, I sometimes make the roof a glazed roof system,
and change all the panels to metal material. The "mullions" can be made into custom standing seam profiles. You then use curtain grids to layout the standing seam roof panels. The lines will now conform to the conical shape, and have 3-d properties
that will cast shadows, etc. for realism in renderings, etc.

For a quicker, simpler approach, you could just draw model lines in a plan view
onto the roof, using a work plane of the roof surface.

Cheers...

Scott D Davis
2007-08-15, 10:23 PM
In the sketch of the roof, highlight the arc'd piece and then go to the properties of the sketch line. Set the number of sgements to a number other than 0. Zero gives a smooth curve. Setting it to something like 12 or higher will "facet" the conical roof to be more like it will be built. The more segments, the smoother the curve, and the more "lines" will run from the point to the eave lines.