pfschuyler
2007-09-19, 01:46 AM
I have a Revit site model with a number of identical building instances, rotated and positioned on a Revit site model. I want to bring this site model and its building instances into 3dsMAX and render (:-P). I would like things to work out exactly like they are working in Revit. I would like the ability to edit 1 instance of the building and enhance its materials or geometry, then have those changes immediately translated to all of the other identical building instances.
Is there a way to do that through this DWG translator/linking process, to accomodate instances?
I have also noticed some disturbing things, if I export a DWG file of the whole thing (site + buildings) from Revit, the mapping coordinates for all of the building objects appear to be aligned to the master site model WCS, and not to the individual objects. So for example the mapping coodinates of a roof on a building that is rotated will be completely skewed with respect to the roof object itself and instead will be oriented along the XYZ of the site. Is there a setting that can override this?
The only way I can think of to do what I want is to link the isolated building DWG to a separate MAX scene, perform my material and geometry additions there, then x-ref in a 3dsMAX scene that contains only the linked site model. From there I could make instances of my building geometry, rotating and positioning the individual buildings. Of course that is a ton of unecessary, repeat work. But I don't know another way to do it.
Any ideas? Thanks.
Paul Schuyler
Is there a way to do that through this DWG translator/linking process, to accomodate instances?
I have also noticed some disturbing things, if I export a DWG file of the whole thing (site + buildings) from Revit, the mapping coordinates for all of the building objects appear to be aligned to the master site model WCS, and not to the individual objects. So for example the mapping coodinates of a roof on a building that is rotated will be completely skewed with respect to the roof object itself and instead will be oriented along the XYZ of the site. Is there a setting that can override this?
The only way I can think of to do what I want is to link the isolated building DWG to a separate MAX scene, perform my material and geometry additions there, then x-ref in a 3dsMAX scene that contains only the linked site model. From there I could make instances of my building geometry, rotating and positioning the individual buildings. Of course that is a ton of unecessary, repeat work. But I don't know another way to do it.
Any ideas? Thanks.
Paul Schuyler