View Full Version : 3ds MAX - Improved Tiles Procedural Shader

2007-11-05, 07:33 PM
Improved Tiles Procedural Shader


Its a pretty good shader as it is right now with only a few minor exceptions. Right now the shader only allows you to pick a single texture map for the bricks. This texture can be tiled over the entire surface but becomes quite noticeable. So basically its like putting down a texture map of a certain size and then putting a brick stencil over top of it.

How Used:

My suggestion is to be able to pick a texture that would repeat within each brick portion of the shader (instead of across the entire surface of the object) as well as an optional sub material that consists of X number of maps that would be cycled into the bricks randomly....so that it wouldn't be just one brick texture being placed side by each.

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