gopalkaranam
2008-01-18, 04:45 AM
Hello,
I created a custom baluster family using using mass sweep. The sweep pattern is curvy - using lines and arcs. I don't think it is so much complicated for computation but after adding this baluster to the balcony railing, the whole system has slowed down. The dynamic view update in 3D becomes very slow. If I hide the element then it becomes fast again. Am I doing something wrong while creating the family? I see much complex balusters don't make the system slow.
I have attached the family file for reference.
Details
My PC: 2GB RAM, 3.2 GHz P4, 256MB NVidia GeForce Card
Revit Architecture 2008.
Thanks,
Gopal
I created a custom baluster family using using mass sweep. The sweep pattern is curvy - using lines and arcs. I don't think it is so much complicated for computation but after adding this baluster to the balcony railing, the whole system has slowed down. The dynamic view update in 3D becomes very slow. If I hide the element then it becomes fast again. Am I doing something wrong while creating the family? I see much complex balusters don't make the system slow.
I have attached the family file for reference.
Details
My PC: 2GB RAM, 3.2 GHz P4, 256MB NVidia GeForce Card
Revit Architecture 2008.
Thanks,
Gopal