scz
2008-06-13, 02:30 PM
I'm getting hung up on moving mullions on storefront.
I'm trying to make punched storefront windows like in the attached image (using 2009)
Using layout parameters (Maximum, Minimum, Fixed #, Fixed Dist.) seem to work for even spacing only. Is that assumption right? Layout: None leads any type-driven mullions to be non associated.
Here's my thoughts:
Even spacing is fine for the 1 vert mullion (Fixed Number, justified: Center). So that can be type driven.
The horiz. grids are not evenly spaced, so I assume I just have to draw them in. I used the Curtain Grid.
Cool. They're drawn in, but need to tweak the horiz. spacing/distances. I can't seem to do it either graphically or by keyed in parameter.
Is there a better approach? How do I move mullions? Please help!
I'm trying to make punched storefront windows like in the attached image (using 2009)
Using layout parameters (Maximum, Minimum, Fixed #, Fixed Dist.) seem to work for even spacing only. Is that assumption right? Layout: None leads any type-driven mullions to be non associated.
Here's my thoughts:
Even spacing is fine for the 1 vert mullion (Fixed Number, justified: Center). So that can be type driven.
The horiz. grids are not evenly spaced, so I assume I just have to draw them in. I used the Curtain Grid.
Cool. They're drawn in, but need to tweak the horiz. spacing/distances. I can't seem to do it either graphically or by keyed in parameter.
Is there a better approach? How do I move mullions? Please help!