jonsax
2009-01-09, 05:17 AM
Can anyone tell me why my environment map is showing through the geometry of my ceiling? I'm trying to render a city scape background and out of nowhere I'm getting this problem where the bitmap is showing through my ceiling as if it were translucent, but the material properties are not checked for translucency or transparency. Caustics are not enabled, to send or receive either, so I can't figure out why my walls are not solid?!?
I'm using an mr daylight system with a different environment map. I've replaced the mr Physical Sky default with a city scape bitmap. I've cranked up the Output level to 500 and the RGB level to 100 to get the image to render correctly. Check out the attached image to see what I'm talking about.
Can anyone help?
I'm using an mr daylight system with a different environment map. I've replaced the mr Physical Sky default with a city scape bitmap. I've cranked up the Output level to 500 and the RGB level to 100 to get the image to render correctly. Check out the attached image to see what I'm talking about.
Can anyone help?