View Full Version : max to revit
Kenny Gee
2009-01-20, 03:34 AM
Does anyone know a good method of getting geometry from 3dmax into Revit.
Once I fully explode the imported model most of the geometry vanishes....
Is there a way that I can fully utilize the geometry from a max file????
dpasa
2009-01-20, 06:38 AM
Well, this happens to me too... Revit's import/export options are very poor...
cliff collins
2009-01-20, 04:43 PM
I think if you can Export to Autocad solid (not mesh) then import that into Revit Mass,
then convert by face to floors/walls/roofs, etc.
cheers......
SupremeTaco
2009-01-20, 08:08 PM
You told me about that method before Cliff, but I have no idea what you're talking about as an autocad solid... 3ds max doesn't have the option to export this (mine doesn't at least, maybe it's a plugin that gets put on when installing programs in a particular order like navisworks?). Revit, however, does have the option for an autocad solid.
Anyway, from what I've seen there's pretty much no practical method for getting something work-able in, just static meshes that you DON'T explode.
cliff collins
2009-01-20, 08:38 PM
I found this:
http://www.sycode.com/products/mesh_to_solid_ac/index.htm
converts mesh to acsi solids
maybe a converter like this could work?
cheers...
dhurtubise
2009-01-20, 09:21 PM
Make sure you manage your export using worksets or turning stuff on or off.
Use the link feature, no need to import the while thing.
Kenny Gee
2009-01-20, 10:44 PM
Well, this happens to me too... Revit's import/export options are very poor...
Considering that both are Autodesk packages........:|
Why cant they look at implementing FBX import and export.
REALLY FRUSTRATING.
dhurtubise
2009-01-20, 11:08 PM
you can definitely use fbx. The only thing is that you will "kindda" loose the link ability.
Kenny Gee
2009-01-20, 11:16 PM
you can definitely use fbx. The only thing is that you will "kindda" loose the link ability.
Could you please expand on this???
I can't seem to import FBX into Revit. Sure I can export FBX but not import.
dhurtubise
2009-01-20, 11:23 PM
****, my bad. I was thinking the other way around.
The easiest way is to do DWG. Are you trying to convert a max "roof" into a Revit roof?
Kenny Gee
2009-01-21, 03:43 AM
I found this:
http://www.sycode.com/products/mesh_to_solid_ac/index.htm
converts mesh to acsi solids
maybe a converter like this could work?
cheers...
I tried this program. The geometry acts the same as if you import a regular dwg file - Once you fully explode the geometry goes 'POOF'
Scott Womack
2009-01-21, 11:19 AM
I tried this program. The geometry acts the same as if you import a regular dwg file - Once you fully explode the geometry goes 'POOF'
I'm not sure it will ever be possible to go straight from Max to Revit. Forget about round-tripping, you could model, or change something in Max, so that is where the issue exists.Max is a face modeler, as such it does not create definitions consistent with the manner that Revit does. Max is a face modeler, it creates infinately thin shelled, hollow objects. Revit is modeling systems, where portions of those systems have a certain physical behavior. It is esier to strip unneeded information out, than it is to add it in without user input. The only way this could occur is if Max asks you the same style of additional questions every time you create anything in Max. Since this would destroy its usefulness in its primary target market (Games and Film) I don't believe it will happen.
eivendur1
2009-01-23, 01:30 PM
Does anyone know a good method of getting geometry from 3dmax into Revit.
Once I fully explode the imported model most of the geometry vanishes....
Is there a way that I can fully utilize the geometry from a max file????
well, fully utilizing is hard, but you can get it into revit as a startingpoint.
you export your editable mesh from max as dwg, which you can import into a new (inplace) mass family - do not explode, just finish the family - as long as all your models edges were visible in max, you can create walls/roofs/floors/... from face.
if your faces are not completly planar in max or some edges of your mesh are hidden, it won't work so smoothly.(you can't pick the non-planar faces for whatever you want to create)
you can put your source(max-imported)-mass into its own workset so you can switch it off quickly for the whole project. i only had troubles when i had a section cutting through the mass from max - doesn't cut nicely..
hope that helped
cheers
T
SupremeTaco
2009-01-23, 04:28 PM
you export your editable mesh from max as dwg, which you can import into a new (inplace) mass family
Wow! Thank you! I've been trying to figure out how to do something like this for a while, but I wasn't importing the .dwg into the MASS, just the file itself. This helps enormously!!
Thanks!
eivendur1
2009-01-27, 10:03 AM
:) your welcome...
josh.made4worship
2009-01-28, 04:33 AM
This is a good idea. I never thought about that! I have had good success with FBX export from Revit to MAX, but have never had the need to go back the other way.
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