csjoshi
2009-01-20, 06:24 PM
Hello everyone,
A building model that I brought to eQuest via GBS came in with floor and roof surfaces split into several smaller shades. But not in a way that a single 1000 sf surface broke into four 250 sf surfaces, still sitting next to each other. In eQuest, these broken shades were scattered all over with their azimuth angles changed in no identifiable pattern.
Has anyone else come across this kind of issue?
(My building was about 30,000 sf, 3 and half floors. I re-confirmed that my room objects did touch bounding elements on all sides. To cross-check this, I have a room schedule made as well).
I have read other posts from users of this forum. I have found my own local solution for the problem I am facing, but am curious to know if there already is a widely adopted method of tackling this.
Thanks. I welcome any kind of input here.
-CJ
A building model that I brought to eQuest via GBS came in with floor and roof surfaces split into several smaller shades. But not in a way that a single 1000 sf surface broke into four 250 sf surfaces, still sitting next to each other. In eQuest, these broken shades were scattered all over with their azimuth angles changed in no identifiable pattern.
Has anyone else come across this kind of issue?
(My building was about 30,000 sf, 3 and half floors. I re-confirmed that my room objects did touch bounding elements on all sides. To cross-check this, I have a room schedule made as well).
I have read other posts from users of this forum. I have found my own local solution for the problem I am facing, but am curious to know if there already is a widely adopted method of tackling this.
Thanks. I welcome any kind of input here.
-CJ