patricks
2009-01-27, 09:15 PM
I may not be going about this the best way.
Basically we have a renovation project, where the existing building has some aluminum storefront double doors, with a small transom above the door. We're going to be removing the double doors and replacing it with a center mullion, a single door, and a side light about the size of the other door that was there (minus the mullion thickness).
So I had this idea of changing the glazed system panel (the size of the double door) to a wall type, and then hosting a double glass door family with no trim. This just represents the existing door, which gets demolished on the new phase. So I use the little hammer tool, and it demolishes as it should, so far so good.
Now I switch over to my new plan, and I find that no infill wall came back in place of the door I just demolished. I was planning on using another curtain wall object anyway to create the new door and sidelight, which would sit inside the existing curtain wall. I was going to see if the curtain wall panel (changed to a basic wall type) would host another curtain wall, but it will not.
So anyway, when I made the new curtain wall inside the existing one, it says one overlaps the other one, but I cannot join geometry to embed one inside the other.
I really don't want to create families for each entire storefront instance, because the whole storefront is not actually getting demolished. Only a couple of double doors are coming out.
Is there another way to go about doing this?
Basically we have a renovation project, where the existing building has some aluminum storefront double doors, with a small transom above the door. We're going to be removing the double doors and replacing it with a center mullion, a single door, and a side light about the size of the other door that was there (minus the mullion thickness).
So I had this idea of changing the glazed system panel (the size of the double door) to a wall type, and then hosting a double glass door family with no trim. This just represents the existing door, which gets demolished on the new phase. So I use the little hammer tool, and it demolishes as it should, so far so good.
Now I switch over to my new plan, and I find that no infill wall came back in place of the door I just demolished. I was planning on using another curtain wall object anyway to create the new door and sidelight, which would sit inside the existing curtain wall. I was going to see if the curtain wall panel (changed to a basic wall type) would host another curtain wall, but it will not.
So anyway, when I made the new curtain wall inside the existing one, it says one overlaps the other one, but I cannot join geometry to embed one inside the other.
I really don't want to create families for each entire storefront instance, because the whole storefront is not actually getting demolished. Only a couple of double doors are coming out.
Is there another way to go about doing this?