View Full Version : Scheduling Detail Items
eric.110455
2009-02-12, 08:40 PM
I'm having some trouble scheduling detail items (can it be done without keynotes). The attached image shows two holdown locations which were created as a generic detail item, I then taged them using the detail item tag. Now I can't seem to creat a schedule of the tags, how do I do it. What am I doing wrong?
t1.shep
2009-02-12, 10:05 PM
I not sure you can schedule detail items or tags.
Somebody correct me if I'm wrong...
You can, however, create note blocks. So if your tag is a generic annotation that can be scheduled.
eric.110455
2009-02-12, 10:08 PM
So why does Revit come with a Detail Tag if you can't schedule such tags/items.
t1.shep
2009-02-12, 10:11 PM
So why does Revit come with a Detail Tag if you can't schedule such tags/items.
Are you trying to create a schedule, or a legend?
are you trying to just show the tag and what it represents, or count the number of tags?
eric.110455
2009-02-12, 10:17 PM
Either one would work but a schedule seems to be easier, my next project might have different Holdowns. A legend would need to updated manually each time correct (each project)? No, I don't need an overall count of these items, just a schedule indicating what H1, H2, H3 represent. Any ideas?
eric.110455
2009-02-13, 06:06 AM
I ended up creating a tag to use in a Note Block. It works, don't know if it's ideal?
Thanks for your help.
Scott Womack
2009-02-13, 11:16 AM
You would actually have to create a family (not a detail component) that you could then tag. Then you could filter it, and create a schjedule. Detail components cannot be scheduled, since they are considered view specific. It would be like scheduling north arrows or dimensions strings. View specific litems, meaning items that exist only in the view they are created in, cannot be scheduled
twiceroadsfool
2009-02-13, 01:29 PM
You would actually have to create a family (not a detail component) that you could then tag. Then you could filter it, and create a schjedule. Detail components cannot be scheduled, since they are considered view specific. It would be like scheduling north arrows or dimensions strings. View specific litems, meaning items that exist only in the view they are created in, cannot be scheduled
I think this is the method you should be taking, as well. Using detail components for those items means youll have to chsae them around and make sure they stay coordinated, if they show up in more than one view.
You can just as quickly make a family with no 3d geometry, and load the Detail Component in to it. Then it will schedule, show up in legends, etc...
patricks
2009-02-13, 01:47 PM
I think this is the method you should be taking, as well. Using detail components for those items means youll have to chsae them around and make sure they stay coordinated, if they show up in more than one view.
You can just as quickly make a family with no 3d geometry, and load the Detail Component in to it. Then it will schedule, show up in legends, etc...
Will a 3D family with a nested detail component still display if placed inside other geometry, such as a wall like the OP showed?
twiceroadsfool
2009-02-13, 02:11 PM
It doesnt, which ive never really understood. Detail items are supposed to always sit on top of modeled objects, like having a sheet of paper on top of a glass cube. But they dont.
I hadnt looked at his attachment, so i didnt realize they were items completely in a wall. While it may be cumbersome, i would probably model a piece of geometry or something in a regular family, instead of a dtl comp, regardless...
But yeah, i would like DC's in families to give you the option of whether they supercede the modeled objects or not...
t1.shep
2009-02-13, 03:26 PM
It doesnt, which ive never really understood. Detail items are supposed to always sit on top of modeled objects, like having a sheet of paper on top of a glass cube. But they dont.
I hadnt looked at his attachment, so i didnt realize they were items completely in a wall. While it may be cumbersome, i would probably model a piece of geometry or something in a regular family, instead of a dtl comp, regardless...
But yeah, i would like DC's in families to give you the option of whether they supercede the modeled objects or not...
What I've done for this case is to modify the visibility settings of the 3d geometry so that it is off in the view that I want the detail component to show. I don't know, however, if in the case of placing the family inside a wall or something, if the detail component will show...
I guess that this only works if the modeled and DC are more or less the same, which I've had to do because of precision limits in extruded items.
eric.110455
2009-02-13, 06:25 PM
I've tried the 3d family before creating the detail item and you are right, they don't show up when places within walls. How do I create a 3d object (an anchor bolt at floor level for example) and it will display even when the cutplane is well above such object...is it possible? I'm still pretty new to Revit so advanced families is beyond me.
twiceroadsfool
2009-02-13, 06:35 PM
Well, you wouldnt have to model is as an achor bolt, is i suppose what i am saying. Its not ideal, but you could model some cylinder that stands taller in the wall, and give it a subcatagory that is only on in certain views, like your plans and details, for instance. Then it WOULD be cutting the cut plane.
Not an idea solution, bu any means, but i still wish theyd fix the way DC's in families behave in relation to "front and back" in the view...
t1.shep
2009-02-13, 06:35 PM
You could probably just use a plan region to show what's below the cut plane.
eric.110455
2009-02-13, 07:03 PM
Sorry, I meant model a cylinder also.
Could I create for example a 3d cyliner that stands 12" off of floor and place "Symbol Lines" at a plane around 7 or 8 feet? my cutplane is usually around the 7 mark, will this work?
twiceroadsfool
2009-02-13, 07:54 PM
I wouldnt bother. Id just make the cylinder taller.
Again, its not a GREAT solution, but the options you have to work with are as follows:
1. Model something large in the family, and control it with LOD / VG / subcatagories
2. Detail components and chase them around (and not schedule)
3. Plan regions
4. Override grahpics in view for the wall (make transpiarent)
5. Switch view to wireframe
Number one feels like a band aid, but so do the others, and at least it manages itself...
eric.110455
2009-02-13, 08:00 PM
I'll give it try.
Thanks for all your help, I appreciate it.
eric.110455
2009-02-13, 08:44 PM
Well it works.... sort of. The Anchor Bolt object displays correctly except when placed within wall. (see attachment) The solid black fill goes away. Any ideas for a fix, or is this as close as I'm going to get?
twiceroadsfool
2009-02-13, 09:00 PM
How did you make the family? can you attach it here? it should just be a solid cylinder, with a material that has a solid Cut Pattern...
eric.110455
2009-02-13, 09:07 PM
thats exactly what I did....didn't I ?????
Scott Womack
2009-02-13, 09:33 PM
You can model a cynder, but as far as getting something on the floor to appear, just create an invisible line in a family elevational view up to say 6 ft. This is all that has to be cut by the cut-plane of the view. This would cause any nested detail cmponents to appear. You could also create a masking region the the family to "mask" out the 3D geometery. You caould also just draw symbolic lines (2D only) in the 3D family, that should appear on top of the masking region.
twiceroadsfool
2009-02-13, 09:48 PM
Yeah, thats exactly what you did. Then i stand corrected. It appears the cut pattern of the wall trumps.... And whats worse, JG doesnt even fix it. Bummer!
eric.110455
2009-02-13, 09:56 PM
I ended up making the cyliner radius smaller and then made the linetype in the subcatagories thicker, it's now a filled dot. Works for me.
Thanks for everyones help.
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