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curb return fillets -- change curb type
Still trying to get corridors to work - it's getting better except intersections
Looking at the Curb Return Fillet assembly properties, I'm not clear on how to add subassemblies to it, or change / swap subassemblies. I can delete the cut and fill ditch that came in as default, but in the image below I'd like to swap the UrbanCurb for a Valley Gutter, add 6 ft of 4% up, 5; of Sidewalk at 2%, and then another two ft at 4".
The option in Prospector to Insert to ModelSpace is greyed out, sO I'm stumped on how to go about this,
Attachment 109128
Re: curb return fillets -- change curb type
Well. making progress. The default 'Curb Return Fillets' couldn't be inserted to model space, because it was already inserted to model space, just so far out in space that even in some extents it was to small a pixel to see. I did a Select All and spotted it (and the other automagically created assemblies) by the grips.
Pulled them down along side my custom assemblies, and could edit to get the correct valley gutter in. Small victories are still good to get