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Thread: offset by slope and grade

  1. #21
    I could stop if I wanted to Hammer.John.J's Avatar
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    Default Re: offset by slope and grade

    I thought about that, i'm being picky here only because the command exists, only in a different verticle. not to be cynical but it's like everything else lately.... a workaround lol.

    I guess we just couldn't fillet them unless we explode, seems like it could get into a lot of converting and exploding which is annoying.

    thanks for helping!

  2. #22
    All AUGI, all the time brian.hailey933139's Avatar
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    Default Re: offset by slope and grade

    But you can fillet a polyline. In fact, it's a lot easier to fillet polylines then a bunch of lines.

    http://screencast.com/t/MTM5M2Vm

  3. #23
    I could stop if I wanted to Hammer.John.J's Avatar
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    Default Re: offset by slope and grade

    Quote Originally Posted by Brian Hailey View Post
    But you can fillet a polyline. In fact, it's a lot easier to fillet polylines then a bunch of lines.

    http://screencast.com/t/MTM5M2Vm
    honestly, i didn't know you could do that... i still like lines/arcs better, it's hard to explain but you'd understand if I could show you why... you end up with 0 radii after offsetting and it's just a pain. i know, i know, i know.

  4. #24
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    Default Re: offset by slope and grade

    Well, explain your concerns. We'll help if we can. I've known companies that redefine the LINE command to the PLINE command because the plines are more versatile then lines.

  5. #25
    AUGI Addict sinc's Avatar
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    Default Re: offset by slope and grade

    The thing I don't like about them is that you can't use LENGTHEN DYNAMIC or Line/Curve From End Of Object on polylines. So while I prefer polylines for many things, I often find myself exploding them, performing edits, and rejoining the components, which is kind of annoying.

    Also, trying to FILLET two polylines together is often an exercise in frustration. Meanwhile, explode the polylines, and the resulting objects will FILLET just fine.

    And then there's the troubles with C3D Parcels created from polylines... There are also benefits to creating C3D Parcels from polylines, so I often do it, but it can cause lots of little problems, such as Parcels and labels that reset themselves.

  6. #26
    AUGI Addict sinc's Avatar
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    Default Re: offset by slope and grade

    Also, if you have Civil 3D (and not Civil), you can use the Map Drawing Cleanup command. I rarely use MPEDIT.

    The Map Drawing Cleanup command can even convert Circles into Polylines.

  7. #27
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    Default Re: offset by slope and grade

    what sinc said...

    for this specific task, i really just need to get lines and arcs to offset by given contour interval and the % slope.

    polylines are nice for many things, i agree, but in this instance they become aggrevating very quickly.

  8. #28
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    Default Re: offset by slope and grade

    Quote Originally Posted by 03xtreme View Post
    what sinc said...

    for this specific task, i really just need to get lines and arcs to offset by given contour interval and the % slope.

    polylines are nice for many things, i agree, but in this instance they become aggrevating very quickly.
    You could always utilize Lisp, VBA, or .NET and create your own tool that does what you want.

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