Hi all,

I'd just like some input on how a proper texture map should be made.

My process so far is:

1. Take a nice pretty photo of a texture
2. ... um... load it into a Revit material and pray it'll just about look right...

I've had a very short play with a program called MapZone2 - which seemed incredibly complicated and confusing without any tutorials etc...

So is there any other programs people are using? Is photoshop able to do everything you need to create a professional and fully working texture?

Any help much apreciated : )

p.s. - I'm off to the mountains for a while so won't be able to respond for a week or so!