Originally Posted by
Scott Davis
..Secondly, by the time you get done exporting to DWG, importing into Sketchup, and reapplying all materials by layer to a sketchup model that probably won't handle large amounts of geometry as a DWG import without coming to a crawl, I could be done rendering in Revit, where all the materials are already applied and I simply hit the Render button...
I kind-of agree with you. But just as Adesk has a $5k solution for getting to the next step in rendering, this $.06k method might be useful for some.
BTW, these features wouldn't hurt to have inside Revit's renderer:
• Continue Working in/Saving Models While Rendering
• Multiple Render Methods
• Biased (multiple) (non-progressive)
• Unbiased (3) (progressive)
• Multithread to Unlimited Number of Processors.
(1,2,4,8, or 16 cores in your machine? No problem. No extra charge!)
• Alpha Mask for Selected Object(s)
• Render Selected Object(s)
• Parallel, Spherical, or Physical Cameras
• Physically accurate materials, Fresnel reflections, Blurry Metal Reflections, Sub Surface Scattering, Volumetrics and more.
• Depth of Field (DOF)
• Image Based Lighting (HDR), Use an HDR to light your scene, or Render your own spherical HDR images
• Interactive Tonemapping = Real Time Interactive Exposure Adjustment
• Render to Pass (works with selected object too!) such as Alpha Mask, Depth Render, Diffuse Pass,Specular Pass
• Render fly-thru animations and more with little fuss
• Render Animated Lights, Sun&Sky, or Objects Object animations created with SketchyPhysics or ProperAnimation for SketchUp are supported. (these plugins are available separately from their authors.)
• Render Quick Concept Images or get as Photo-Realistic as you want to make it.
• Render Edges of Faces and you keep full control of the edge thickness