It seems to me that adding a "lower cut level" setting to the View Range would solve some of the problem. The current cut level would remain as-is: cutting through the walls and columns looking down at the floor and the framing of that floor. These cut walls and columns could them be set to a desired 'above' VG. The new "lower cut level" would be set a few feet below the floor, cutting through door and window openings and set to the desired 'bearing' VG.
No more maintaining several views just to overlap them resulting in questionable plot quality. No more filtering the wall below and having it hatch through the wall openings.