This is a problem that has stumped me for way more time than I wish to aknowledge, please help.
In a 2D detail family I wish to have geometry that grows according to family type, rotates about a point according to an instance parameter, and has the point about which this geometry rotates located parametrically - i.e. not pinned.
Is it best to define the point about which stuff will rotate with reference lines? or planes?
What's the best way to lock my rotating geometry to this point?
How can I explicitely define the angle of rotation such that I really do mean 30° - I don't mean 210°?
Much thanks in advance,
Jim