I'm probably going to be the only one posting photos, but anyone else that has some is welcome to post too.
The photos included with this post are from a demo done at the autodesk booth with the support of a booth across the asile from a mocap company called NaturalPoint. Demonstrated LIVE, they did a workflow starting in 3ds MAX-MotionBuilder-MAX-Mudbox-MAX. Incredible! They pushed a hero carachter out from max to motionbuilder, then mapped contraint points on the character to the live human, recorded motion, pushed the mocap and model back into 3ds max, then out to mudbox for some custom modeling for body armor on the hero and then back into 3ds max.