Hey all, I am trying to figure out how to make something display a certain way for my when I'm working. Hopefully you will be able to help me figure out a good method?
I would like to have varying floors, slabs and walls in different colors.
Example:
Walls = grey
thin slab = light purple
thick slab = dark purple.
I would also like them to be partially transparent (It seems that 25% works well).
This way, when elements are "hidden" by other objects, I can still see them, but the linetype and shading "stacks" to form another color.
The beauty combining these 2 methods is that I can easily identify what is "hidden" and still select object outlines.
This provides me a quick and dirty way of chcecking thicknesses and good for a 3D slice to flush out wall/floor connections.
However, the only way I have been able to get it to work properly is to create individual material types with different colors and transparencies.
However, I understand this isn't the best practice because materials is globally tied to the objects and will affect other people's Shaded View.
So I have been trying to use the View Templates + Filters + Color overrides there.
However, It doesn't seem to shade objects "hidden". It can only seem to apply a surface pattern with a solid hatch. Also, transparent objects don't "stack" the colors of shaded patterns and linework.
Are you guys aware of anyway I a bit more function out of my view filter override?
thanks!