I always notice have perfect uv checkers can be in some peoples models, and was wondering what was more important. in the image im using to demonstrate my Q, you'll notice that (in the uv editor) the selection has been relaxed to it normal state, but in the viewport, the checkers are not uniform. Should I leave the selection as is, or, break an edge and flatten the circle into a straight line so the checkers are uniform. does it matter?