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    Default Camera in Glass reflection why?

    I created a glass material using the Raytrace shader. I made this glass to be fully reflective like a tinted storefront window. My problem is that for some reason the camera is reflecting off of this glass and I can't figure out how to turn out the camera so when I render my scene the camera will not reflect in the glass. The camera lens renders as a black ball looking thing. Can somebody let me know how to eliminate the camera from rendering in the reflected glass? See attached for a rendering preview showing my problem.
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