Instructor: Christopher M. Murray
Class Description: Intended for emerging Autodesk 3ds Max users, this session will explore the world of image-based lighting for rendering images using High Dynamic Range (HDR) maps and mental ray software. We'll begin with the process of capturing the existing real-world environment lighting. From there we'll see the steps involved in creating HDR image maps that are used within 3ds Max for photo realistic scene lighting. Finally, we'll employ camera techniques that will create very real images that combine computer graphics and real photographs for completely believable and seamless final imagery.