n 3ds max when blocking in the area of a face I am modeling with a plane I keep having to readjust my view so the axis is readjusted accordingly to get the effect I want. When I try it the normal and convenient way that most use to model in 3ds max the shape I am sculpting from the front view looks fine, but then when I readjust the view ill find my polygon extending out so far that I find the shape I thought I had sculpted from the front view was merely an illusion. How can I produce my intended feature without having to readjust my view and sculpt with ease so the shape I am sculpting from the front view is not an illusion from every other point of view and the polygon is actually taking the shape that it should?Also when I go to insert a new polygon to sculpt around a reference image the polygon does not show up on the intended area of the reference image but rather behind the reference image, why is that?