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Thread: n 3ds max when blocking in the area of a face I am modeling with a plane I keep having to readjust my view so the axis is

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    Default n 3ds max when blocking in the area of a face I am modeling with a plane I keep having to readjust my view so the axis is

    n 3ds max when blocking in the area of a face I am modeling with a plane I keep having to readjust my view so the axis is readjusted accordingly to get the effect I want. When I try it the normal and convenient way that most use to model in 3ds max the shape I am sculpting from the front view looks fine, but then when I readjust the view ill find my polygon extending out so far that I find the shape I thought I had sculpted from the front view was merely an illusion. How can I produce my intended feature without having to readjust my view and sculpt with ease so the shape I am sculpting from the front view is not an illusion from every other point of view and the polygon is actually taking the shape that it should?Also when I go to insert a new polygon to sculpt around a reference image the polygon does not show up on the intended area of the reference image but rather behind the reference image, why is that?

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    Default Re: n 3ds max when blocking in the area of a face I am modeling with a plane I keep having to readjust my view so the axis is

    Hi MedvedJustin, hard to answer this... if you're new to max it could be simply that you need to model / sculpt using all views, and adjust them so you can watch multiple angles at once until you're familiar with the processes.

    For the images, depending on how you referenced them there could be a few reasons for your problem. Can you post a screen shot... might help?

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    Default Re: n 3ds max when blocking in the area of a face I am modeling with a plane I keep having to readjust my view so the axis is

    well its a problem i am able to work around, by readjusting the view to the angle of the axis that i intend to use on the polygon i am sculpting. I just saw other people on digital tutors sculpting without having to readjust the view in relation to the axis, i still get the effect i am going for and have gotten quite use to readjusting the view to work with the axis. I would have to make a video to demonstrate the problem properly, the image would just show a properly alligned front view with a second image that has a vertice that extends far out of the intended area, but it is not a problem of such a magnitude that i would need to make a video demonstrating the issue.

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