You have seen building before, just finised the rendering for the site sign board (3.00 am!!), quite happy with it... the original image is 9500 pixels wide so it is a bit smaller here, its a grass roof incase you are wondering why its green.....
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You have seen building before, just finised the rendering for the site sign board (3.00 am!!), quite happy with it... the original image is 9500 pixels wide so it is a bit smaller here, its a grass roof incase you are wondering why its green.....
Lookin good Martin !!
The reflecting pool is particularly nice. What extras did you add to achieve that ?
How long to render the whole thing ?
Not sure how long it took, I left it overnight but it REALLY looked on the edge of hanging when I was exporting the image out - I think it just managed... the water was one of the accurender ones just made more reflective and I picked the blurry reflections option in Revit. I am still not sure about the painted trees in the foreground though, they are coming out I think, and I wish I had lots of cars!! but I am looking forward to seeing it printed very large, I am told it is going to be 4m x3m approx!!!Originally Posted by beegee
I think the foreground in this one is better?
(edited - grass roof made darker)
Martin,
I think the reflecting pool looks GREAT. The building looks good too, the roof material is not as successful...it just doesn't read as grass to me, jpg squashing could be the culprit?
The trees in the foreground work for me but the horizon paint work isn't as convincing to me....I think a different material for the roof and ground would help separate the bldg and site better and not seem to be "one" despite the appearance of distance.
Despite my nitpicky complaints, it is a really nice looking composition. The reflecting pool looks GREAT...did I say that yet?
I agree the grass roof is a dissapointment , I am considering a fair bit of photoshop work to make it look better... just not sure how, I think it needs to look less "flat" somehow, it seems to smooth at the moment and the colour is maybe too green? suggestions appreciated!!Originally Posted by Steve_Stafford
That's very interesting Martin
A lot of work there.
I think the paths would look better in a different material ie not grey
Maybe the shadows could be longer
What did the straight Accurender look like from the same viewpoint ?
Can you post a small one?
Cheers
Roger
Nice woirk Martin. Are the foreground trees and the car'shopped in? They look of a different quality to the remainder of the image.
why printed at 4 x 3 is it going on a site hoarding? You'll be takinf on Hayes Davidson soon.
What kind of building is this for? Sustainable Architecture? Why in the world would the roof be grass? That'd be a cool job mowing it though, hehe.
I agree, I like the water reflections...very nice.
So, where does the sod roof get documented, on the roof plan or on the topo plan? Nice work.
I have a grass library and component that makes the grass in the image. basically what you do is use the grass material included in the attachement, then you make a groundcover family(also attached) place the family and render, its kind of render intensive, but looks great.
further instructions:
Here's all you need to produce this grass. Unzip the folder, and put the mlib and
plib in your renderer's libraries folder, along with the bmp. You may need to open the
plant editor and re-direct the various settings, I'm not sure if you'll need to or not.
If you do, for each leaf in the plant definition (there are four) go to edit>geometry and
check that the location of the opacity map is directed correctly, then go to the
"settings" tab in there and make sure the material definition is pointing to the correct
materials.
To use this in a rendering, make a plane and assign the "grass leaf - heath3" material to
it, then insert the grass as a plant, making the area of the groundcover the same size as
the plane you just made.
_________________________
Scott D. Brown, AIA
Senior Project Manager | Associate
BECK