I am trying to create a wall tag that will have several, different colored, filled regions, that can be changed with an instance family type. I want to be able to tag a wall and then go to the properties menu and drop down and pick a new color background type. I have been able to set-up visibility parameters within a generic annotation tag, that I can switch colors with by type. Then I nested that into a generic wall tag with text labels. When I load that into the project and tag a wall whatever color is current in the wall tag when i loaded it is visible, but when I go to change the type the color filled region just disappears.