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Thread: WALKTHROUGH EYE AND TARGET

  1. #1
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    Default WALKTHROUGH EYE AND TARGET

    The last walkthrough I did was in 8.1, and I could modify the eye and target (and elevationof eye) in each key frame. It appears that 9 will not allow me to do this. Am I missing something?


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    Default Re: WALKTHROUGH EYE AND TARGET

    Has no one else run into this?
    I have less control than was possible in 8.1!


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    Default Re: WALKTHROUGH EYE AND TARGET

    I have just had a look and to be honest I cant see any difference
    I am able to change the Eye Height - Via the Keyframe and the target via. the active camera setting during edit walkthrough mode.
    Cant say I have used this tool much though !

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    Default Re: WALKTHROUGH EYE AND TARGET

    When I change the "eye height" of any key frame, the entire path changes.
    Also, I want to be able to change the eye and target independently.

    TC

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    AUGI Addict sfaust's Avatar
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    Default Re: WALKTHROUGH EYE AND TARGET

    I thought I remember that too. You can still pick and drag to change but you should be able to do it through view properties and get an actual height I think...

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    Default Re: WALKTHROUGH EYE AND TARGET

    I am having a similar issue with 9.1 in that I can alter the path and the camera eye height but it will not save the changes. Once I close down the walkthrough edit, it reverts back to the way it was!

    Am I missing something?...

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    Revit Forum Manager Steve_Stafford's Avatar
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    Default Re: WALKTHROUGH EYE AND TARGET

    I usually edit a walkthrough from a variety of views and angles. When I want them to vary in height I go to a 3D view and use Show Camera to see each node of the walk through. Then I grab the edit "Path" option to reposition the camera and then edit "Active Camera" to fine tune the camera focal point etc.

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