The last walkthrough I did was in 8.1, and I could modify the eye and target (and elevationof eye) in each key frame. It appears that 9 will not allow me to do this. Am I missing something?
TC
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The last walkthrough I did was in 8.1, and I could modify the eye and target (and elevationof eye) in each key frame. It appears that 9 will not allow me to do this. Am I missing something?
TC
Has no one else run into this?
I have less control than was possible in 8.1!
TC
I have just had a look and to be honest I cant see any difference
I am able to change the Eye Height - Via the Keyframe and the target via. the active camera setting during edit walkthrough mode.
Cant say I have used this tool much though !
When I change the "eye height" of any key frame, the entire path changes.
Also, I want to be able to change the eye and target independently.
TC
I thought I remember that too. You can still pick and drag to change but you should be able to do it through view properties and get an actual height I think...
I am having a similar issue with 9.1 in that I can alter the path and the camera eye height but it will not save the changes. Once I close down the walkthrough edit, it reverts back to the way it was!
Am I missing something?...
I usually edit a walkthrough from a variety of views and angles. When I want them to vary in height I go to a 3D view and use Show Camera to see each node of the walk through. Then I grab the edit "Path" option to reposition the camera and then edit "Active Camera" to fine tune the camera focal point etc.