Isn't there a Best Practices doc out there somewhere about creating MVIEW blocks?
Can someone help me out here?
CADMama
|
Isn't there a Best Practices doc out there somewhere about creating MVIEW blocks?
Can someone help me out here?
CADMama
Hard to say since mvblocks cover so much ground. What type of mvblock are you working with? Annotation or design?
Good point dear,
I have a customer that does furniture design and they need to make mvblocks for inserting into their drawings. So they need to make the model and then at least three views of it to work in the plan and elev drawings.
Is there a good way to take an intricate model and make the hidden line views? That is just one aspect of it.
Then is there anything that tells you how to build the blocks - what view to be in - how to deternine the insertion point - anything else that you can think of about this???
They will be doing quite a bit with curves and cylinder objects for some things.
What happened to the hidden line command that was in ADT?
OK - that is enough for now.
CADMama
Look in the content browser, Stock Tool catalog, Helper Tools, and you will find the hidden line projection tool.Originally Posted by CADMama
The linework needs to be oriented in Model Space so that it matches what view it will be in. ie: for the block for the left view, you need to be viewing the left orthographic view and make the linework in that view and create the block in that view.
OK - So I get the idea of the hidden line tool - I understand the idea of being in the correct view to project the hidden lines.
NOW - once you have projected all the views do you make all the blocks in the WCS?
I mean that I can get the idea of the blocks and I can put together a mview block - which view shows up in top, bottom, etc....
I am having trouble with the orientation aspect of the creation for some reason.
(It has only been about 4 years since I created one of these - sorry.)
D
Create the blocks in their respective UCS. Top view for the block representing the top, left view for the left side, etc. At least this is what sticks in my mind. Try it and see how it turns out.Originally Posted by CADMama
Perhaps this blog article will shed some light on the overall process. It assumes you can create the graphics for the various blocks, and focuses on how to assemble them into a Multi-View Block. The key is that each block has to have its graphics drawn on the appropriate 3D plane [World XY, XZ or YZ] - and you can temporarily change the UCS to facilitate that - but you MUST create the block definitions with the UCS set to World.Originally Posted by CADMama