Hi All,
A couple of images showcasing my latest project, 120,000sq.ft Psychology Building at Emory University, Atlanta.
We are about 60% DD and if everything goes per schedule we will begin construction this October.
Cheerz,
Chirag.
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Hi All,
A couple of images showcasing my latest project, 120,000sq.ft Psychology Building at Emory University, Atlanta.
We are about 60% DD and if everything goes per schedule we will begin construction this October.
Cheerz,
Chirag.
very nice. I like the "shadow people" technique.
Nice design. i particularly like the second image and the 'twisted block' on the central support column.
Looks realy cool.
Max
Thanks for showing these.
The treatment of the entourage creates a nice effect in my view. You have also taken the time source out some fairly good skies. It makes a difference.
One comment to make, and this gets at the program and not at your work......the psychology sign casts a broken up shadow. One of those annoying things with Revit rendering. My solution is to only render the sign at high resolution, bring it in to Photoshop separately and place it. Not that simple though because the light in the 'sign render' is usually different to the main render and so needs a bit of stuffing around to make it look right.
I think what I like best about them is they are so desaturated. The stock materials and lighting in AR make for a seriously garish rendering, and anything to tone that down goes a long way to improving the image. I am hoping that some of these kinds of effects will someday be available directly, like a 3D person that renders as a ghost image, casts a show, and can be rendered in a flyby. Crossed fingers.Originally Posted by Chirag Mistry
Gordon
Thanks. This was actually my first time messing with the skies. I think they are pretty powerful. If you play with the 3 color solid and clouds, you can get some nice results. Once you have it nailed down you can save the environment file to be used later for a separate view/project.Originally Posted by rjcrowther
Like you, not holding breath on rendered ghosted people, but a very, very good point about desaturation.Originally Posted by gordon.price
What is the technique used for the edge crispness? It looks a bit sketchy, but at the same time, very real.
I rendered the view and also exported Hidden line view, overlaid in Photoshop to get the edge crispness.