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Thread: 3ds Max - Rock Wall example

  1. #1
    I could stop if I wanted to dellis's Avatar
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    Default 3ds Max - Rock Wall example

    Hey all,

    I was doing some R+D and thought that i would post a sample from some of my early attempts. Not sure if it will be useful but here it is anyway.

    Heres a render of what it looks like:



    And heres the MAX file:

    http://www.dwayneellis.com/misc/fxwars/RockWall-01.rar

    The file requires Tom Hudson's Greeble plugin, which you can find here:

    http://max.klanky.com/Greeble9.zip

    It was done in MAX 9 and rendered with VRay 1.5. The materials are just procedurals so you may want to paint up a custom texture or use something you have.

    Enjoy.

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    AUGI Addict .chad's Avatar
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    Default Re: 3ds Max - Rock Wall example

    looks good. i dont have max here to look for myself, are the stones modeled, or mapped?

  3. #3
    I could stop if I wanted to dellis's Avatar
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    Default Re: 3ds Max - Rock Wall example

    Its a series of modifers to get the effect. It basically starts out with a flat plane with segments and through the modifiers ends up looking like that. So it is geometry....not a displacement map.

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    AUGI Addict .chad's Avatar
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    Default Re: 3ds Max - Rock Wall example

    very cool i miss using max...

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    Default Re: 3ds Max - Rock Wall example

    OOOO!!!! Greeble!!!! I haven't seen that used since v2.5!!! You sir are my new hero! And that wall kicks butt too!
    Steve Bennett |BIM Manager
    Taylor Design | Adventures in BIM

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    Design Visualization Moderator stusic's Avatar
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    Default Re: 3ds Max - Rock Wall example

    Very nice!

  7. #7
    I could stop if I wanted to dellis's Avatar
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    Default Re: 3ds Max - Rock Wall example

    Hey all,

    The R+D is for an upcoming FXWars challenge. I'm going to be, loosely re-creating the scene from An Interview with a Vampire, where Claudia gets burnt to a crisp by the sun while locked in a well.

    Here is a test render from one of the camera views. There is going to be considerable changes to the lighting as well as the addition of alot more geometric detail. Still very early in development.



    I just can;t wait to start animating the crumbling ash effect. Gotta finish this environment as fast as possible so i can get to the fun stuff.

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