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Thread: 2D plumbing fixture - behaves like 3D

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    Thumbs up 2D plumbing fixture - behaves like 3D

    This was what I was tring to achieve with dwg in families post.....

    This toilet will appear correctly sections, elevations and plans, and will hide fixtures and objects that are behind - basically it behaves as if it were a true 3D object, but is much simpler to costruct families of these.

    It might not be a great revelation to many of you, but I am pretty pleased I got this working, now I just have to create a load of different ones!! Anyone else done similar?
    Attached Files Attached Files

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    Default Re: 2D plumbing fixture - behaves like 3D

    here are a few of the other families I have done this morning for plumbing fixtures

    Hope they are of use to others, enough here to do a batgroom layout that will display in all sections and wall elevations too...
    Attached Files Attached Files

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    Default Re: 2D plumbing fixture - behaves like 3D

    Actually - it will work better and be more flexible in the future if you use detail componets nested inside the plumbing family. These details will respect the view direction automatically plus you don't have to deal with groups to keep the linework together. You can also link the detail componet parameters to the parent family. The biggest advantage to this technique: you can mask the model with filled regions. Filled regions are not available in a 3D family - just linework. (Attached file was posted on Zoog - not sure if it was transfered to Augi...) The model extents are defined by a few invisible model lines in 3D. At any later date 3D geometry can be added.
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    Default Re: 2D plumbing fixture - behaves like 3D

    I thought I had seen something like this posted by you Aaron, I couldnt find it? had a look in tips and tricks and families??? Thank you for re-posting

    Yes, I see that your Method does have an advantage as it will be easy to drop in a 3D family later. I thought for some reason that detail components would only be visible if the object was touched by the cut plane - why I thought that was from the electrical families needing invisible lines etc to show up in plan I think.... I must admit I still cant get my head round what the different properties of all the family types are. Would a detail comp only show up in plumbing fixtures then?
    Last edited by Martin P; 2004-06-30 at 03:00 PM.

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    Default Re: 2D plumbing fixture - behaves like 3D

    Yes the detail will only be visible if the cutting plane touches a 3D element. Look at my 3D view. You'll see a set of invisible model lines which mark the width, height and length of the toilet.

    I had another post at Zoog with a table and chair. family demonstrating the use of the 3D invisible model line. The chair had a 18" high line. The table a 36" high line. When the chair went under the table - the deatil componet of the chair was hidden.
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    All AUGI, all the time Alex Page's Avatar
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    Default Re: 2D plumbing fixture - behaves like 3D

    Quote Originally Posted by aaronrumple
    Actually - it will work better and be more flexible in the future if you use detail componets nested inside the plumbing family. These details will respect the view direction automatically plus you don't have to deal with groups to keep the linework together. You can also link the detail componet parameters to the parent family. The biggest advantage to this technique: you can mask the model with filled regions. Filled regions are not available in a 3D family - just linework. (Attached file was posted on Zoog - not sure if it was transfered to Augi...) The model extents are defined by a few invisible model lines in 3D. At any later date 3D geometry can be added.
    Aaron, this is exactly what Im looking for ...thank you very much, now I can setup all my fixture libraries using and modifying your file
    A couple of questions thou. ..(just so I understand how this works!)
    1. What are the purposes of the '3d invisable lines'? Dont quite understand their importance
    2. Why did you decide not to make them wall-based. We cant decide to or not. Generally its great using Revits intelligence to snap to walls and for them to 'auto' rotate etc etc, but we find sometimes it slows our design process down, and better not to, ie can copy one across and place it on a wall later.

    Is there a way to create a wall-based toilet and be able to turn on/off the wall-based aspect?

    Thanks again
    Alex Page
    RevitWorks Ltd
    Check out the Door Factory, a door maker add-in for Revit

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    Default Re: 2D plumbing fixture - behaves like 3D

    The 3D invisible model lines establish the 3D extents of the object. This allows the object to act like it is 3D while only having 2D information present.

    See the attached file. It demonstrates how the invisible line allows one object to hide another.

    Wall based was a bit too retrictive for our design purposes. We might place a toilet in a non-standard relationship to a wall. Other than that they could be recreated as wall based by pasting the objects into a new template.
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    Default Re: 2D plumbing fixture - behaves like 3D

    Wall based families scare me somewhat.
    If you know how the model is put together and the effects it can have then wall and floor based families are fine.

    My reluctance to go that route is the fact that I may have various people intercating/changing the Revit model. If one if them users are not sure as to the knock-on effects he could easily delete a wall and WOW - wheres all my families gone ????

    I just feel safer developing families that are 'non-hosted' but also realise I loose some of the additional benefits that these could offer.

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    Default Re: 2D plumbing fixture - behaves like 3D

    Good point. For us groups also become an issue. Currently we have a multi-family project where each bathroom layout is a group of objects. We don't however want the walls as part of the group. That get's tricky.
    Don't drink the Kool-Aid...
    Aaron Rumple, AIA

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    Default Re: 2D plumbing fixture - behaves like 3D

    Aaron,
    This is a great tip for when you don’t have the correct 3D content…….if only I could get it to work?
    I have the general jist of it but my families shading doesn’t turn on and off like yours and missing some line work.

    You can also link the detail componet parameters to the parent family
    This sound interesting also.

    I you have time could you post a quick bullet point list of the creating routine, assuming I was going to use your santa-rosa file as the plumbing family.

    Thanks heaps,
    Brent

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