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Thread: Equidistant Spacing

  1. #1
    AUGI Addict .chad's Avatar
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    Default Equidistant Spacing

    i am looking for a way other than seperate move actions with distance multipliers to get the mullions on the attached block to space themselves evenly when the height of the block is adjusted. is there anyway to do this?
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    Retired Forum Staff Chris.N's Avatar
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    Default Re: Equidistant Spacing

    Quote Originally Posted by .chad View Post
    i am looking for a way other than seperate move actions with distance multipliers to get the mullions on the attached block to space themselves evenly when the height of the block is adjusted. is there anyway to do this?
    yep, use "stretch" with distance multipliers....

    Sometimes, i get lost in my own thoughts and need to ask directions to find my way back.
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    AUGI Addict Mr Cory's Avatar
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    Default Re: Equidistant Spacing

    Quote Originally Posted by .chad View Post
    i am looking for a way other than seperate move actions with distance multipliers to get the mullions on the attached block to space themselves evenly when the height of the block is adjusted. is there anyway to do this?
    Is there any reason why you dont want to use move/stretch actions with multipliers?

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    Retired Forum Staff Chris.N's Avatar
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    Default Re: Equidistant Spacing

    Quote Originally Posted by Mr Cory View Post
    Is there any reason why you dont want to use move/stretch actions with multipliers?
    because, quite honestly, those are the only means for a fixed # of items between two points.

    array only works if the increment for height is same as the array distances.
    Sometimes, i get lost in my own thoughts and need to ask directions to find my way back.
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    AUGI Addict .chad's Avatar
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    Default Re: Equidistant Spacing

    Quote Originally Posted by Mr Cory View Post
    Is there any reason why you dont want to use move/stretch actions with multipliers?
    im lazy.

    i ended up running a separate distance parameter and a bunch of moves so they would space in the window opening.

  6. #6
    Retired Forum Staff Chris.N's Avatar
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    Default Re: Equidistant Spacing

    Quote Originally Posted by .chad View Post
    im lazy.

    i ended up running a separate distance parameter and a bunch of moves so they would space in the window opening.

    unless you're only adding a flip or an alignment parameter, DB's are NOT for the lazy.....
    Sometimes, i get lost in my own thoughts and need to ask directions to find my way back.
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  7. #7
    AUGI Addict Mr Cory's Avatar
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    Default Re: Equidistant Spacing

    Quote Originally Posted by Chris.N View Post
    because, quite honestly, those are the only means for a fixed # of items between two points.

    array only works if the increment for height is same as the array distances.
    I know that, i was just curious as to why Chad didnt want to do that lol

    Chad, good answer

  8. #8
    AUGI Addict .chad's Avatar
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    Default Re: Equidistant Spacing

    Quote Originally Posted by Mr Cory View Post
    I know that, i was just curious as to why Chad didnt want to do that lol

    Chad, good answer
    as much as i love dynamic blocks, there is a certain inefficiency to them. there is an AEC command "space evenly" which rocks and it seems silly that i cant do something similar with a DB.

  9. #9
    AUGI Addict Mr Cory's Avatar
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    Default Re: Equidistant Spacing

    I see what your meaning, but unfornunity nothing like that exists at the moment

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