Originally Posted by
stusic
Hey All,
I'm trying to make some clouds in my scene that have depth (i.e., not just as a material on my background), maybe even with the possibility of being animated. Does anyone know of a good way to do this? I've been messing around with a few particle clouds with instanced geometry in a scene (see attached), but haven't gotten the realism I am looking for. I'm trying to get the shape moreso than the texture right now, so they look blown out -- that'll be something I'll adjust later. I tried using volumetric clouds, but Max puts the clouds in front of the structures where they shouldn't be. Any ideas?
Gracias!