In 3ds Max 8, how can we achieved a blurred real reflection just like the Flat Mirror map, but a whole (not broken into facets) reflection like the Raytrace Map on a curved surface?
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In 3ds Max 8, how can we achieved a blurred real reflection just like the Flat Mirror map, but a whole (not broken into facets) reflection like the Raytrace Map on a curved surface?
You can use Raytracing for that. What kind of texture (or object) is it going on? That may help in narrowing down how to realistically blur it...
I just want to have a curved glass with blurred(glossy) reflections. I use Mental Ray as Renderer. But If I use a Raytrace Map as reflection, It always give me a clear reflection.
I tried Flat Mirror, it has the ability to blur but It seems to be applied on each face of the model disregarding smoothing.
I am using 3ds Max 8, I've tried Max 9, and saw the Arch and Design (mi) materials which has the ability to produce blurred or glossy reflections. Do you have any idea how to achieve this in Max 8 using Mental Ray as rendering engine? Thanks.
Mental ray is soooooo cryptic in MAX 8. If you can, i highly recommend upgrading MAX as the new versions of the MR implimentations are way more easy to use. If you can't upgrade though, try the following:
-Pick an empty material slot in the material editor.
-Click the "Get Material" button and pick a "mental ray" material out of the list.
-Once you've done that click on the "Surface" map button in the "Basic Shaders" group of the "Material Shaders" rollout.
-Out of the list pick "Metal (lume)"
-Change the surface colour to what ever you need the diffuse colour to be.
-Check on Blur reflection.
The rest of those parameters are pretty straight forward but post back if you need more help.
Thanks Dwayne. I'm in the process of convincing my old-fashioned Boss to upgrade our AutoCAD and 3d Studio Max.
Speaking of Lume Shaders, Im playing with it lately and we have a project on a sea side and I'm considering using the Ocean (lume) Shader. But I don't have the time to experiment on the materials, I've got only 1 week to finish. Do you know any shared Lume Shader material definitions in the web? Or some quick tutorials in using lume shaders?