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Thread: 3ds MAX - 3d Shoreline Section

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    I could stop if I wanted to dellis's Avatar
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    Default 3ds MAX - 3d Shoreline Section

    This is an old one. Everything is modeled in MAX and rendered with MR. Had a very short deadline on this one and i'm planning on going back and fixing some of the obvious issues!
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    Português - Programação Moderator Filipe Francisco's Avatar
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    Default Re: 3ds MAX - 3d Shoreline Section

    Really Nice

    I Like this kind of details


    Cheers

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    I could stop if I wanted to dellis's Avatar
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    Default Re: 3ds MAX - 3d Shoreline Section

    Thanks...i wanted to put fish in there but the bosses said it would have been too much!

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    Time Lord Steve_Bennett's Avatar
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    Default Re: 3ds MAX - 3d Shoreline Section

    Nice job. I spy one thing that needs to get fixed.

    Someone is using some jedi powers to levitate some of the rock bed near the concrete wall...
    Steve Bennett |BIM Manager
    Taylor Design | Adventures in BIM

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    Design Visualization Moderator stusic's Avatar
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    Default Re: 3ds MAX - 3d Shoreline Section

    Quote Originally Posted by dellis View Post
    Thanks...i wanted to put fish in there but the bosses said it would have been too much!
    Nice job It doesn't look like you used Greeble for the rocks though...

    Quote Originally Posted by Steve_Bennett View Post
    Nice job. I spy one thing that needs to get fixed.

    Someone is using some jedi powers to levitate some of the rock bed near the concrete wall...
    Well, I thought it was something completely different...
    I thought it was the water coming under the rocks and seabed... nebermind...

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    Design Visualization Moderator stusic's Avatar
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    Default Re: 3ds MAX - 3d Shoreline Section

    Okay, I've been trying to replicate this for a while now...

    Two questions:

    1.) How do you do your translucent water? It's sweet -- much better than I've done. I've done clear water fairly well, with the refraction, but you've got such a nice blue-ish smooth translucency going on...

    2.) How'd you get those nice "kind-of-smooth" sides on the water? That's not noise (that's the top right?), so how'd you do it?

    Spill the beans Dwayne...
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    I could stop if I wanted to dellis's Avatar
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    Default Re: 3ds MAX - 3d Shoreline Section

    For the water i used geometry for most of the water turbulence. You can basically strat with a box and then use something like a poly select or a volume select to the top polys and then start adding modifiers to effect it. Using the poly selects just tell max not to touch the sides and only effect the top....though you can see some of the effects of the mapping coming through on the sides.

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    Design Visualization Moderator stusic's Avatar
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    Default Re: 3ds MAX - 3d Shoreline Section

    Okay, little errors or not, I really like this. I like the little details, like the plants coming up near the piers, but I really like the look of the water -- it looks almost dirty, a little thicker than drinking water. I've replicated the physical geometry of the water, but can't get that transluscence. How the water is clearer where it's shallower (from the pov), and more opaque as it gets deeper is really interesting, and something I've failed to reproduce. Can you explain how you did this?

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    I could stop if I wanted to
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    Default Re: 3ds MAX - 3d Shoreline Section

    How ironic. We just got a request to do something similar for a client. And they are asking for a specific fish! I'll have to share once we get some images...

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    I could stop if I wanted to dellis's Avatar
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    Default Re: 3ds MAX - 3d Shoreline Section

    Yeah....its ironic....i've just been asked to do another one as well. I'll post some stuff when i can!

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