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Thread: animate camera in Inventor Studio (does it work for you?)

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    Angry animate camera in Inventor Studio (does it work for you?)

    I started yesterday on making an AVI movie of an assembly that I needed to share with others. I can make constraints move components and fade them on and off. But when I add some cameras the viewing doesn't change according to what I'd like to see. Can anyone help me?

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    Default Re: animate camera in Inventor Studio (does it work for you?)

    Quote Originally Posted by DaveDelay View Post
    But when I add some cameras the viewing doesn't change according to what I'd like to see.

    That's not exactly how it works - use only one camera but Set Camera View at transition keyframes Inventor will figure out the tweener frames.
    Did you go through the tutorials?

    If you can't figure it out I'll try to post an example later.

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    Red face Re: animate camera in Inventor Studio (does it work for you?)

    I've had some discussion with Bill Bogan ( )in regards to R11 and 2008 deficencies for multiple cameras in an animation. Your reply sounds like there may be a way to fudge the single camera limitation? I can render with some zooming, but I don't know how the zooming is happening. Bill uses a technique of rendering sections of the animation with selected cameras and then splicing them together. Any help is appreciated to get multiple cameras to work in the timeline.

    My thoughts on a work around it to use rotation constraints to move the model relative to the camera position.

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