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Thread: stretching with a fence

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    Default stretching with a fence

    am i doing something wrong? when i attemp to use a fence to stretch many different points at once, the fence only grabs a few points within, does 2007 adt do this command?
    thanks

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    Default Re: stretching with a fence

    Not entirely sure what you mean. If I use fence selection with the stretch command, it actually performs a move. Are you trying to get the fence on the exact end-point? It's still going to just move the entities.

    The thing about stretch is you need a closed crossing selection - every point inside the selection is stretched, while every entity falling totally inside (or selected differently) is moved. The only 2 methods of selection which makes stretch behave properly is Crossing (the normal rectangle selection to the left) and CPolygon (which I think would work like you want), Fence doesn't close the selection "polyline" so there's no points "inside" the selection. So instead of typing F for fence, type CP for "Closed Polygon".

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    Default Re: stretching with a fence

    Quote Originally Posted by irneb View Post
    Fence doesn't close the selection "polyline" so there's no points "inside" the selection. So instead of typing F for fence, type CP for "Closed Polygon".
    ... and by "points" you mean everything that would have a grip if highlighted right?

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    Default Re: stretching with a fence

    Quote Originally Posted by Coolmo View Post
    ... and by "points" you mean everything that would have a grip if highlighted right?
    Yes, e.g. endpoints of lines / arcs. See the attached screen captures of what I mean.
    Attached Images Attached Images

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    Default Re: stretching with a fence

    Simply put - to Stretch, you must show acad that some control points will be affected and that others will not be affected - like one end of a line versus the other end. You can only do this with a closed selection that includes the points to be moved and excludes the other points - like IRNEB said. In separating the selected and not-selected points your selection method will naturally cross the objects involved.

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