j'ai pas compris comment peut on ajouter un "fillet " a un polyline
exp:
Database db = HostApplicationServices.WorkingDatabase;
Point3dCollection pts = new Point3dCollection();
...................
Polyline pol = new Polyline(pts.Count);
Editor ed = Tools.Editor;
Matrix3d ucs = ed.CurrentUserCoordinateSystem;
Point3d origin = new Point3d(0, 0, 0);
Vector3d normal = new Vector3d(0, 0, 1);
normal = normal.TransformBy(ucs);
Plane plane = new Plane(origin, normal);
int j = 0;
foreach (Point3d pt in pts)
{
Point3d transformedPt = pt.TransformBy(ucs);
pol.AddVertexAt(pol.NumberOfVertices, plane.ParameterOf(transformedPt), 0, 0, 0);
pol.SetEndWidthAt(j, 10);
pol.SetStartWidthAt(j, 10);
j++;
}

pol.SetBulgeAt(1, angle / 4));
Tools.AddToModelSpace(pol, db);//ajouter une entité et l'enregisrer dans la base de donnée
db.Dispose();


merci